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Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces.

, , , , and . VR Workshops, page 636-637. IEEE, (2022)

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Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality., and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3917-3927 (2022)InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments., , and . UIST, page 109:1-109:14. ACM, (2023)DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality., , , and . UIST, page 1093-1107. ACM, (2019)AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing., , , , , , and . ECCV (5), volume 13665 of Lecture Notes in Computer Science, page 443-460. Springer, (2022)VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments., , , and . VR, page 359-366. IEEE, (2019)Video-based sympathetic arousal assessment via peripheral blood flow estimation., , , and . CoRR, (2023)TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities., , , , , , and . ISMAR, page 69-79. IEEE, (2021)Haptic PIVOT: On-Demand Handhelds in VR., , , , , , and . UIST, page 1046-1059. ACM, (2020)Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision., , , , , and . CHI Extended Abstracts, ACM, (2019)Sensing Posture-Aware Pen+Touch Interaction on Tablets., , , , , , , , , and 1 other author(s). CHI, page 55. ACM, (2019)