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Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality.

, and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3917-3927 (2022)

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Towards the Exploitation of Mental Workload in Virtual Reality. (Vers l'exploitation de la charge mentale de travail dans les systèmes de réalité virtuelle).. University of Rennes 1, France, (2021)Studying the Mental Effort in Virtual Versus Real Environments., , , and . VR, page 809-816. IEEE, (2019)Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario., , , , , , , , , and . VR, page 1409-1410. IEEE, (2019)Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking., , , , , and . VR, page 860-861. IEEE Computer Society, (2018)Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality., and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3917-3927 (2022)Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios., , , and . VR, page 662-671. IEEE, (2020)ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces., , , , and . ISMAR, page 150-159. IEEE, (2022)Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD., , , , , and . ISMAR, page 425-437. IEEE, (2020)InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas., , , and . CHI, page 21:1-21:13. ACM, (2023)Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants., , , , , , and . ISMAR, page 307-316. IEEE, (2022)