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Improvements to hierarchical pathfinding for navigation meshes., and . MIG, page 8:1-8:6. ACM, (2017)Simulated Virtual Crowds Coupled with Camera-Tracked Humans., , , and . VISIGRAPP (Selected Papers), volume 550 of Communications in Computer and Information Science, page 62-77. Springer, (2014)Editorial: Simulating virtual humans and crowds for virtual reality., , and . Frontiers Virtual Real., (2022)Controlling individual agents in high-density crowd simulation., , and . Symposium on Computer Animation, page 99-108. Eurographics Association, (2007)DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization., , , , and . CoRR, (2024)A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes., and . MIG, page 103-110. ACM, (2013)Exploiting the Potential of Image Based Crowd Rendering., , , and . Eurographics (Posters), page 1-2. Eurographics Association, (2015)A Grid Representation for Distributed Virtual Environments., , and . European Across Grids Conference, volume 2970 of Lecture Notes in Computer Science, page 182-189. Springer, (2003)Procedural Semantic Cities., , and . CEIG, page 113-120. Eurographics Association, (2017)An automatic tool to facilitate authoring animation blending in game engines., and . MIG, page 12:1-12:6. ACM, (2019)