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Presampled Visibility for Ambient Occlusion, , and . Proceedings of the 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), (2008)Fast Approximate Visibility on the GPU using pre-computed 4D Visibility Fields, , , and . (2010)Motion indexing of different emotional states using LMA components., and . SIGGRAPH ASIA Technical Briefs, page 21:1-21:4. ACM, (2013)Scalable pedestrian simulation for virtual cities., , and . VRST, page 65-72. ACM, (2004)Simulating Heterogeneous Crowds with Interactive Behaviors., , , , and . Eurographics (Tutorials), page 1. Eurographics Association, (2014)Motion Analysis for Folk Dance Evaluation., , and . GCH, page 55-64. Eurographics Association, (2014)Authoring Virtual Crowds: A Survey., , , , , , and . Comput. Graph. Forum, 41 (2): 677-701 (2022)Automatic Environment Map Registration., , and . Eurographics (Short Papers), page 41-44. Eurographics Association, (2019)Probabilistic Background Modelling for Sports Video Segmentation., , and . VISIGRAPP (4: VISAPP), page 517-525. SciTePress, (2017)Fitting behaviors to pedestrian simulations., , , and . Symposium on Computer Animation, page 199-208. ACM, (2009)