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Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows., , , , , , , , , and 2 other author(s). CHI, page 64:1-64:22. ACM, (2022)A Conversation with Actuators: An Exploratory Design Environment for Hybrid Materials., , , and . TEI, page 657-667. ACM, (2019)Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time., , , , , , , , , and . CHI, page 799:1-799:14. ACM, (2023)Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course., , , , and . CHI, page 702:1-702:19. ACM, (2023)Expanding the Design Space for Technology-Mediated Theatre Experiences., , and . Conference on Designing Interactive Systems, page 2026-2038. ACM, (2021)AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures., , , , , , , , , and 4 other author(s). UIST, page 1252-1268. ACM, (2021)A Dramaturgical Framework for Interactive Performance: Sensitizing Concepts at the Intersection of Performance and Technology. University of California, Berkeley, USA, (2022)Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing., , , , , , , , and . Conference on Designing Interactive Systems, page 904-916. ACM, (2023)Creative and Motivational Strategies Used by Expert Creative Practitioners., , and . Creativity & Cognition, page 323-335. ACM, (2022)AllTogether: Effect of Avatars in Mixed-Modality Conferencing Environments., , , , , , , and . CHIWORK, page 8:1-8:10. ACM, (2022)