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A framework for the online evaluation of serious games., и . Future Play, стр. 239-242. ACM, (2010)Interactive Event: Enabling Vocabulary Acquisition while Providing Mobile Communication Support., , , и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 932-933. Springer, (2013)Towards Technologically Assisted Mindfulness Meditation Practice in Older Adults: An Analysis of Difficulties Faced and Design Suggestions for Neurofeedback., , , и . HCI (15), том 10285 из Lecture Notes in Computer Science, стр. 423-442. Springer, (2017)Timelines - Themes in the early history of HCI---some unanswered questions.. Interactions, 15 (2): 22-27 (2008)Reading together as a Leisure Activity: Implications for E-reading., , , и . INTERACT (2), том 8118 из Lecture Notes in Computer Science, стр. 19-36. Springer, (2013)Digital dreams have become nightmares: UX for ethical technology use.. Interactions, 29 (2): 50-53 (2022)How people write together, и . Readings in groupware and computer- supported cooperative work, assisting human-human collaboration, Morgan Kaufmann Publ. Incorporated, Los Altos, CA, ISBN 1-55860-241-0.(1993)Human factors and typography for more readable programs., и . Addison-Wesley, (1990)The user-centered iterative design of collaborative writing software., , , и . INTERCHI, стр. 399-405. ACM, (1993)Picture-driven animation.. AFIPS Spring Joint Computing Conference, том 34 из AFIPS Conference Proceedings, стр. 273-288. AFIPS Press, (1969)