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Preparing Students for Learning Statistics with Adventure Game: Learning Cycle Model of Gaming, Watching, and Practicing.

, , , , and . ICLS, International Society of the Learning Sciences, (2018)

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Convolution Neural Network Development Support System using Approximation Methods to Evaluate Inference Accuracy and Memory Usage in an Embedded System., , , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 1312-1317. IEEE, (2019)Towards static recovery of micro state transitions from legacy embedded code., , and . WASPI@ESEC/SIGSOFT FSE, page 1-4. ACM, (2018)Extracting a Micro State Transition Table Using the KLEE Symbolic Execution Engine., , , and . APSEC, page 570-571. IEEE, (2021)The Efficiency of Interactive Differential Evolution in Creation of Sound Contents: In Comparison with Interactive Genetic Algorithm., , and . Int. J. Softw. Innov., 1 (2): 16-27 (2013)Fuzz4B: a front-end to AFL not only for fuzzing experts., , , , and . A-TEST@ESEC/SIGSOFT FSE, page 17-20. ACM, (2020)Evaluation of Countermeasures against Voltage Flicker in Photovoltaic Inverters., , , , , and . ISGT EUROPE, page 1-6. IEEE, (2023)The Efficiency of Interactive Differential Evolution in Creation of Sound Contents: In Comparison with Interactive Genetic Algorithm., , and . SNPD, page 25-30. IEEE Computer Society, (2012)A 580 fs-Resolution Time-to-Digital Converter Utilizing Differential Pulse-Shrinking Buffer Ring in 0.18 µm CMOS Technology., , , , , and . IEICE Trans. Electron., 95-C (4): 661-667 (2012)A Quantitative Comparison of Coverage-Based Greybox Fuzzers., , , , , and . AST@ICSE, page 89-92. ACM, (2020)Evaluation of energy-loss minimum operations using real measurements and network data., , , , , and . ISGT Asia, page 1-6. IEEE, (2017)