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Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company.

, , , , and . CHI PLAY, page 413-426. ACM, (2019)

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Gender als Faktor bei der partizipativen Softwaregestaltung in Living Labs., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Fridolin: participatory design and evaluation of a nutrition chatbot for older adults., , , , , and . i-com, 22 (1): 33-52 (April 2023)Travelling Artefacts: Lessons Learned from Interventions in a Regional Innovation Ecosystem., , , , , , , , , and 1 other author(s). ECSCW, European Society for Socially Embedded Technologies (EUSSET), (2022)Mini Living Lab: Improving Retention and Success for Women in Tech and Diverse Teams Through Redesigning the Critique Process., , , and . CHI Extended Abstracts, ACM, (2019)Living Labs als feministische Forschungsinfrastrukturen: Lessons Learned eines dreijährigen Gender Projekts., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Challenges and lessons learned by applying living labs in gender and IT contexts., , , , , , and . GenderIT, page 239-249. ACM, (2018)Feminist living labs as research infrastructures for HCI: a socio-informatics approach.. University of Siegen, Germany, (2023)Understanding Forestry Practices to Support Climate Adaption., , , , , and . NordiCHI (Adjunct), page 51:1-51:6. ACM, (2022)Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company., , , , and . CHI PLAY, page 413-426. ACM, (2019)Strengthening the Role of Female Young Professionals in IT-Organizations by Using a PAR Approach in Gender Studies.. GROUP, page 369-372. ACM, (2018)