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Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company.

, , , , and . CHI PLAY, page 413-426. ACM, (2019)

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How Do HCI Professionals Perceive Their Work Experience?: Insights from the Comparison with Other Job Roles in IT., and . CHI Extended Abstracts, ACM, (2018)Inclusion Techniques for Team Practices in HCI., and . CHI Extended Abstracts, page 141:1-141:3. ACM, (2022)Das Leben der Gerel P. - Personas im Projektzyklus., , and . MuC, Gesellschaft für Informatik e.V., (2018)Geschlechterstereotype in Persona-Beschreibungen., , and . MuC, page 113-122. De Gruyter Oldenbourg, (2015)A Matter of Identity? Designing Personas for the Development of Makerspaces for Girls with Migration Background Considering Complex Social Identities: Eine Frage der Identität? Die Erstellung von Personas für die Entwicklung von Makerspaces für Mädchen mit Migrationshintergrund unter Berücksichtigung komplexer sozialer Identitäten., and . MuC, page 484-489. ACM, (2021)Genderaspekte in Personas., , and . MuC, page 345-350. Gesellschaft für Informatik e.V., (2017)Formative Evaluation of Smartwatch Exergaming., , , and . MuC (Workshopband), page 145-147. De Gruyter Oldenbourg, (2015)Personas and Persons - An Empirical Study on Stereotyping of Personas., , and . MuC, page 137-145. GI / ACM, (2019)Partizipative Entwicklung einer Lern- und Vernetzungsplattform für weibliche IT-Professionals., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Developing personas, considering gender: a case study., , and . OZCHI, page 392-396. ACM, (2017)