From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Be Me or Be Mii?: A Study of Self-Presentation and Interaction in the Miitomo Mobile Application., и . CHI, стр. 1973-1977. ACM, (2017)Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative Work., , , и . PACMHCI, 2 (CSCW): 201:1-201:34 (2018)Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions., , , , , и . DiGRA Conference, Digital Games Research Association, (2017)Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model., , и . DiGRA Conference, Digital Games Research Association, (2015)Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game., и . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game., , и . CHI, стр. 4122-4128. ACM, (2016)Interactive Fiction Provotypes for Coping with Interpersonal Racism., , , , и . CHI, стр. 453:1-453:14. ACM, (2022)Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities., , , , , , , и . CHI Extended Abstracts, стр. 406:1-406:6. ACM, (2021)Turker Tales: Integrating Tangential Play into Crowd Work., , , и . Conference on Designing Interactive Systems, стр. 21-34. ACM, (2019)Animo: Sharing Biosignals on a Smartwatch for Lightweight Social Connection., , , , , и . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (1): 18:1-18:19 (2019)