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Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions., , , , , и . DiGRA Conference, Digital Games Research Association, (2017)Impact of Bilingual CS Education on Student Learning and Engagement in a Data Structures Course., , , , , , , и . Koli Calling, стр. 24:1-24:10. ACM, (2019)Live Coding: A Review of the Literature., , , и . ITiCSE (1), стр. 164-170. ACM, (2021)Rainbow Agents: A Collaborative Game For Computational Literacy., , , , и . CHI PLAY (Companion), стр. 597-604. ACM, (2019)Effect of Native Language on Student Learning and Classroom Interaction in an Operating Systems Course., , , , , и . ITiCSE, стр. 499-505. ACM, (2019)Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions., , , , , и . Trans. Digit. Games Res. Assoc., (2018)Utilizing Narrative Grounding to Design Storytelling Gamesfor Creative Foreign Language Production., , , и . CHI, стр. 197. ACM, (2018)Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children., , , , , и . CHI PLAY (Companion), стр. 307-314. ACM, (2016)Live-coding vs Static Code Examples: Which is better with respect to Student Learning and Cognitive Load?, , , , , , и . ACE, стр. 152-159. ACM, (2020)