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IRIDiuM: immersive rendered interactive deep media., , , , , , , , , и 1 other автор(ы). SIGGRAPH VR Village, стр. 11:1-11:2. ACM, (2016)Real-time Physics-based Motion Capture with Sparse Sensors., , , , и . CVMP, стр. 5:1-5:10. ACM, (2016)Capture and Analysis of Racing Gameplay Metrics., , и . IEEE Software, 28 (5): 46-52 (2011)Editorial: Games May Host the First Rightful AI Citizens.. Games Res. Pract., 1 (2): 18:1-18:7 (2023)Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras., и . VRCAI, стр. 13:1-13:10. ACM, (2019)Intermediated Reality with an AI 3D Printed Character., и . SIGGRAPH Real Time Live!, стр. 5:1-5:2. ACM, (2023)Props Alive: A Framework for Augmented Reality Stop Motion Animation., , и . SEARIS, стр. 1-4. IEEE, (2017)MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality., , и . VR Workshops, стр. 86-89. IEEE, (2024)Noise Reduction on G-Buffers for Monte Carlo Filtering., , , и . Comput. Graph. Forum, 36 (8): 600-612 (2017)Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video., , и . CVMP, стр. 8:1-8:9. ACM, (2017)