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Immersive Guided Tours for Virtual Tourism through 3D City Models

, , and . Proceedings of the GI-Workshop VR/AR, 69-75, (2013)

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Real-time 3D scans of cardiac surgery using a single optical-see-through head-mounted display in a mobile setup., , , , , , , , , and 1 other author(s). Frontiers Virtual Real., (2022)Interaction Based Redirected Walking., , , , and . Proc. ACM Comput. Graph. Interact. Tech., 4 (1): 9:1-9:16 (2021)VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading., , , , and . ISMAR, page 243-252. IEEE, (2023)Entwicklung und Evaluierung einer Notenwender-App für Klaviernoten., , and . MuC, Gesellschaft für Informatik e.V., (2016)HapRing: A Wearable Haptic Device for 3D Interaction., , and . MuC, page 421-424. De Gruyter Oldenbourg, (2015)VITALab.Mobile - A Mobile Living Lab., , , , , and . MuC, page 917-920. GI / ACM, (2019)Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game., , , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 3-16. Springer, (2023)Audio-based Vibrotactile Feedback in Multimodal VR Interactions., , , and . VRST, page 43:1-43:2. ACM, (2023)Peripersonal Space Tele-Operation in Virtual Reality: The Role of Tactile - Force Feedback., , , and . AsiaHaptics, volume 14063 of Lecture Notes in Computer Science, page 162-175. Springer, (2022)Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults., , , and . CHI Extended Abstracts, page 342:1-342:7. ACM, (2022)