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Reflecting on the Scalable Adaptive Graphics Environment Team's 20-Year Translational Research Endeavor in Digital Collaboration Tools., , , , , , , , , and 3 other author(s). Comput. Sci. Eng., 25 (2): 50-56 (March 2023)The Jet Propulsion Laboratory Autonomous Helicopter Testbed: A platform for planetary exploration technology research and development., , , and . J. Field Robotics, 23 (3-4): 245-267 (2006)A Hybrid Collaborative Virtual Environment with Heterogeneous Representations for Architectural Planning., and . CollaborateCom (2), volume 350 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 184-199. Springer, (2020)Intelligent Assistant for Exploring Data Visualizations., , , and . FLAIRS, page 538-543. AAAI Press, (2020)CAVE2: a hybrid reality environment for immersive simulation and information analysis., , , , , , , , , and 4 other author(s). ERVR, volume 8649 of SPIE Proceedings, page 864903. SPIE, (2013)Mixed Presence Collaboration using Scalable Visualizations in Heterogeneous Display Spaces., , , , , and . CSCW, page 2236-2245. ACM, (2017)Using Augmented Reality to Assist Seated Office Workers' Data Entry Tasks., , , and . VR Workshops, page 293-294. IEEE, (2020)Using Spin Images for Efficient Object Recognition in Cluttered 3D Scenes, and . IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), page 433--449. (1999)Designing cranial implants in a haptic augmented reality environment., , , and . Commun. ACM, 47 (8): 32-38 (2004)Effects of Head-locked Augmented Reality on User's performance and perceived workload., , , , and . CoRR, (2021)