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Fuzzy ant colony algorithm for terrain following optimization.

, and . SMC, page 3834-3839. IEEE, (2014)

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Experiences2Go: sharing kids' activities outside the home with remote family members., , , , and . CSCW, page 1329-1340. ACM, (2013)Towards an Adaptive Clinical Transcription System for In-Situ Transcribing of Patient Encounter Information., , and . MedInfo, volume 290 of Studies in Health Technology and Informatics, page 158-162. IOS Press, (2021)Turning off-the-shelf games into biofeedback games., , , , , and . ASSETS, page 199-200. ACM, (2012)Posture training with real-time visual feedback., , , and . CHI Extended Abstracts, page 3135-3138. ACM, (2013)Games as neurofeedback training for children with FASD., , , , , , , , and . IDC, page 165-172. ACM, (2013)Fuzzy ant colony algorithm for terrain following optimization., and . SMC, page 3834-3839. IEEE, (2014)The demographic bias of Email as a survey method in a pediatric emergency population.. Int. J. Medical Informatics, 76 (S3): S392-S396 (2007)The Demographic Bias of Email as a Survey Method in a Pediatric Emergency Population.. MIE, volume 124 of Studies in Health Technology and Informatics, page 1009-1016. IOS Press, (2006)Implementation of a Game-based Information System and e-Therapeutic Platform in a Pediatric Emergency Department Waiting Room: Preliminary Evidence of Benefit., , , , , , , and . EUSPN/ICTH, volume 63 of Procedia Computer Science, page 332-339. Elsevier, (2015)