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Multi-jump: jump roping over distances., , , , , и . CHI Extended Abstracts, стр. 1729-1734. ACM, (2011)How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures., , и . CHI, стр. 228:1-228:16. ACM, (2022)Taking Stock of Concept Inventories in Computing Education: A Systematic Literature Review., , , , , , , и . ICER (1), стр. 397-415. ACM, (2023)Concepts, practices, and perspectives for developing computational data literacy: Insights from workshops with a new data programming system., , , , и . IDC, стр. 100-111. ACM, (2023)Measuring Learning of Code Patterns in InformalLearning Environments (Abstract Only)., и . SIGCSE, стр. 706. ACM, (2017)Learning to Code in Localized Programming Languages., и . L@S, стр. 33-39. ACM, (2017)Gender, Feedback, and Learners' Decisions to Share Their Creative Computing Projects., , и . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 54:1-54:23 (2018)Constructionist approaches to critical data literacy: A review., и . IDC, стр. 112-123. ACM, (2023)Skill Progression in Scratch Revisited., , и . CHI, стр. 1486-1490. ACM, (2016)Design Values in Action: Toward a Theory of Value Dilution., и . Conference on Designing Interactive Systems, стр. 2347-2361. ACM, (2023)