Author of the publication

Mixed Reality Games

, , , , , and . Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work Companion, page 7--8. New York, NY, USA, ACM, (2012)
DOI: 10.1145/2141512.2141517

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Framework for Cooperative Communication Game Mechanics from Grounded Theory, , , , , and . Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, page 257--266. New York, NY, USA, ACM, (2014)Censor Chair: Exploring Censorship and Social Presence Through Psychophysiological Sensing, , , , , and . Proceedings of the 13th Annual ACM International Conference on Multimedia, page 922--929. New York, NY, USA, ACM, (2005)Zero-fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning, , , and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 1959--1968. New York, NY, USA, ACM, (2011)A Concise XML Binding Framework Facilitates Practical Object-oriented Document Engineering, , , and . Proceedings of the Eighth ACM Symposium on Document Engineering, page 62--65. New York, NY, USA, ACM, (2008)A Theory of Game Mechanic Signaling for Interface Design, , and . Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, page 445--446. New York, NY, USA, ACM, (2014)The Team Coordination Game: Zero-fidelity Simulation Abstracted from Fire Emergency Response Practice, , and . ACM Trans. Comput.-Hum. Interact., 18 (4): 23:1--23:37 (December 2011)Collaborative Planning Gameplay from Disaster Response Practice, , , , and . Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, page 715--720. New York, NY, USA, ACM, (2015)Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination, , , , , and . Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, page 697--702. New York, NY, USA, ACM, (2015)Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-mimetic Simulation of Fire Emergency Response, , and . Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, page 71--78. New York, NY, USA, ACM, (2009)Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies, , and . CHI '09 Extended Abstracts on Human Factors in Computing Systems, page 4573--4578. New York, NY, USA, ACM, (2009)