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Home-Based Self-Management of Dementia: Closing the Loop.

, , , , , , , , and . ICOST, volume 9102 of Lecture Notes in Computer Science, page 232-243. Springer, (2015)

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Optimising engagement for stroke rehabilitation using serious games., , , , , and . Vis. Comput., 25 (12): 1085-1099 (2009)ReApp - A Mobile App for the Rehabilitation of Ankle Sprains., , , , , , , , and . AmIHEALTH, volume 9456 of Lecture Notes in Computer Science, page 61-67. Springer, (2015)Activity monitoring using an intelligent mobile phone: a validation study., , , , , , and . PETRA, ACM, (2010)Electrical stimulation in cerebral palsy: a randomized controlled trial., , , , , and . Dev Med Child Neurol, 48 (11): 870--876 (November 2006)Rehabilitation Game Model for Personalised Exercise., , , , and . iTAG, page 41-48. IEEE Computer Society, (2015)Augmented Reality Games for Upper-Limb Stroke Rehabilitation., , , , , and . VS-GAMES, page 75-78. IEEE Computer Society, (2010)Home-Based Self-Management of Dementia: Closing the Loop., , , , , , , , and . ICOST, volume 9102 of Lecture Notes in Computer Science, page 232-243. Springer, (2015)Towards a generic platform for the self-management of chronic conditions., , , , , , , and . BIBM, page 44-47. IEEE Computer Society, (2014)Serious Games for Upper Limb Rehabilitation Following Stroke., , , , , and . VS-GAMES, page 103-110. IEEE Computer Society, (2009)Electrical stimulation in cerebral palsy: a review of effects on strength and motor function., , and . Dev Med Child Neurol, 46 (3): 205--213 (March 2004)