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Activity monitoring using an intelligent mobile phone: a validation study., , , , , , и . PETRA, ACM, (2010)ReApp - A Mobile App for the Rehabilitation of Ankle Sprains., , , , , , , , и . AmIHEALTH, том 9456 из Lecture Notes in Computer Science, стр. 61-67. Springer, (2015)Electrical stimulation in cerebral palsy: a randomized controlled trial., , , , , и . Dev Med Child Neurol, 48 (11): 870--876 (ноября 2006)Rehabilitation Game Model for Personalised Exercise., , , , и . iTAG, стр. 41-48. IEEE Computer Society, (2015)Augmented Reality Games for Upper-Limb Stroke Rehabilitation., , , , , и . VS-GAMES, стр. 75-78. IEEE Computer Society, (2010)Home-Based Self-Management of Dementia: Closing the Loop., , , , , , , , и . ICOST, том 9102 из Lecture Notes in Computer Science, стр. 232-243. Springer, (2015)Towards a generic platform for the self-management of chronic conditions., , , , , , , и . BIBM, стр. 44-47. IEEE Computer Society, (2014)Serious Games for Upper Limb Rehabilitation Following Stroke., , , , , и . VS-GAMES, стр. 103-110. IEEE Computer Society, (2009)Electrical stimulation in cerebral palsy: a review of effects on strength and motor function., , и . Dev Med Child Neurol, 46 (3): 205--213 (марта 2004)Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders., , , , , , и . HCI (6), том 4555 из Lecture Notes in Computer Science, стр. 681-690. Springer, (2007)