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Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications., , и . VISIGRAPP (2: HUCAPP), стр. 217-224. SCITEPRESS, (2022)Sensory Extension of a Tangible Object for Physical User Interactions in Augmented Reality., , , и . VISIGRAPP (2: HUCAPP), стр. 153-160. SCITEPRESS, (2021)Vispol: An Interactive Tabletop Graph Visualization for the Police., , , , и . MuC, стр. 63-72. Oldenbourg Verlag, (2012)Using a game controller for relaying deictic gestures in computer-mediated communication., , , и . Int. J. Hum. Comput. Stud., 69 (6): 362-374 (2011)Three-dimensional Beans - creating Web content using 3D components in a 3D authoring environment., и . Web3D, стр. 69-74. ACM, (2000)Customizable interactions in 3D Web applications with meta beans., и . Web3D, стр. 127-134. ACM, (2001)3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data., , и . GEM, стр. 1-6. IEEE, (2022)Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders., , и . JCSG, том 14309 из Lecture Notes in Computer Science, стр. 20-35. Springer, (2023)Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces., , , , , и . ARCS Workshops, том P-200 из LNI, стр. 87-98. GI, (2012)Agents and virtual environments for communication and decision training for emergencies., , и . Agents, стр. 50-51. ACM, (2000)