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A flexible real-time framework for pre-calculated global illumination solutions.

, , and . GRAPP, page 335-341. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2006)

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Real-time glossy reflections on planar surfaces., , and . Afrigraph, page 87-91. ACM, (2004)Interactive content for presentations in virtual reality., , , and . VRST, page 183-189. ACM, (2001)An Analytical Model for Skylight Polarization., , , , and . Rendering Techniques, page 387-398. Eurographics Association, (2004)Lazy Incremental Computation for Efficient Scene Graph Rendering., , , and . High Performance Graphics, page 53-62. ACM, (2013)Combined Rendering of Polarization and Fluorescence Effects., , and . Rendering Techniques, page 197-204. Springer, (2001)Semantic Composition of Language-Integrated Shaders., , , , , and . VISIGRAPP (Selected Papers), volume 550 of Communications in Computer and Information Science, page 45-61. Springer, (2014)Orientation Lightmaps for Photon Tracing in Complex Environments., , and . Computer Graphics International, page 279-286. IEEE Computer Society, (2000)The Stochastic Ray Method for Radiosity., , , , , , and . Rendering Techniques, page 206-218. Springer, (1995)Separating semantics from rendering: a scene graph based architecture for graphics applications.. Vis. Comput., 27 (6-8): 687-695 (2011)Radiosity for Large Vegetation Scenes., , and . Eurographics (State of the Art Reports), Eurographics Association, (1999)