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Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking., , , , and . ISMAR, page 479-488. IEEE, (2022)Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data., , , , , and . ISMAR, page 713-722. IEEE, (2023)Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think, , , , and . IEEE Transactions on Visualization and Computer Graphics, (2022)Uncovering Best Practices in Immersive Space to Think., , , , , and . ISMAR, page 1094-1103. IEEE, (2023)CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse., , , , , , , , , and . VR Workshops, page 945-946. IEEE, (2023)Sensemaking Strategies with Immersive Space to Think., , , , and . VR, page 529-537. IEEE, (2021)Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process., , , , , and . ISMAR, page 1084-1093. IEEE, (2023)Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (12): 5294-5307 (December 2023)