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Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think

, , , , and . IEEE Transactions on Visualization and Computer Graphics, (2022)
DOI: 10.1109/TVCG.2022.3207357

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Immersive Analytics: Theory and Research Agenda, , , , and . Frontiers in Robotics and AI, (2019)Wayfinding techniques for multiScale virtual environments., , and . 3DUI, page 67-74. IEEE Computer Society, (2009)Small group learning with games in museums: effects of interactivity as mediated by cultural differences., and . IDC, page 160-169. ACM, (2015)Resizing beyond widgets: object resizing techniques for immersive virtual environments., , and . CHI Extended Abstracts, page 1601-1604. ACM, (2005)In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use., , and . SUI, page 11:1-11:9. ACM, (2023)Integrating Traditional Input Devices to Support Rapid Ideation in an Augmented-reality-based Brainstorming., , and . SUI, page 30:1-30:2. ACM, (2022)Get the Job! An Immersive Simulation of Sensory Overload., , , , , , , , , and . VR Workshops, page 509-510. IEEE, (2020)Poster CI-Spy: Using mobile-AR for scaffolding historical inquiry learning., , , , , , , and . ISMAR-MASH'D, page 73-74. IEEE, (2014)Efficient, Intuitive User Interfaces for Classroom-Based Immersive Virtual Environments., , and . VR, page 219-220. IEEE Computer Society, (2004)Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality., , , , , and . VR, page 1036-1037. IEEE, (2019)