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Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions., , , , , , and . CHI, page 283:1-283:14. ACM, (2023)Movement Guidance using a Mixed Reality Mirror., , , , and . Conference on Designing Interactive Systems, page 821-834. ACM, (2022)Knock the Reality: Virtual Interface Registration in Mixed Reality., , , , , and . VR Workshops, page 615-616. IEEE, (2023)Exploration of Hands-free Text Entry Techniques For Virtual Reality., , , , , , and . ISMAR, page 344-349. IEEE, (2020)Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions"., , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (7): 2513 (2019)Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments., , , , , and . ISMAR, page 143-152. IEEE, (2018)DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays., , , , and . CHI, page 444. ACM, (2019)Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality., , , , and . CHI, page 724:1-724:18. ACM, (2024)DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension., , , and . VR, page 1257-1258. IEEE, (2019)Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear., , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 212-219. Springer, (2019)