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Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players., , , , , , , , , и 1 other автор(ы). Proc. ACM Hum. Comput. Interact., 7 (CHI): 769-802 (2023)GesMessages: Using Mid-air Gestures to Manage Notifications., , и . SUI, стр. 48:1-48:2. ACM, (2023)Dragon Boat Simulation: An Immersive Experience Beyond Traditional Gaming., , , , , и . SUI, стр. 49:1-49:2. ACM, (2023)Exploration of Hands-free Text Entry Techniques For Virtual Reality., , , , , , и . ISMAR, стр. 344-349. IEEE, (2020)Comparison of Three Speed Loop Designs for a High Speed Nine-phase Permanent Magnet Synchronous Machine in More Electric Aircraft., , , и . IECON, стр. 1-4. IEEE, (2022)GesPlayer: Using Augmented Gestures to Empower Video Players., , и . ISS Companion, стр. 4-8. ACM, (2022)Online Parameter Estimation of Dual Three-Phase Permanent-Magnet Synchronous Machine for More-Electric Aircraft Applications., , , , и . ISIE, стр. 1-5. IEEE, (2023)MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus., , , , , , и . CoRR, (2024)Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation., , , , , , и . CHI PLAY, стр. 228-235. ACM, (2021)vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality., , , и . CHI Extended Abstracts, стр. 167:1-167:4. ACM, (2021)