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Scheduling with Fixed Maintenance, Shared Resources and Nonlinear Feedrate Constraints: A Mine Planning Case Study., , , and . CPAIOR, volume 9075 of Lecture Notes in Computer Science, page 91-107. Springer, (2015)Classical Planning with Simulators: Results on the Atari Video Games., , and . IJCAI, page 1610-1616. AAAI Press, (2015)Handling non-local dead-ends in Agent Planning Programs., , and . IJCAI, page 971-978. ijcai.org, (2017)Computing Infinite Plans for LTL Goals Using a Classical Planner., , , and . IJCAI, page 2003-2008. IJCAI/AAAI, (2011)Learning User Preferences for Complex Cobotic Tasks: Meta-Behaviors and Human Groups., , and . IEEE Robotics Autom. Lett., 8 (7): 4123-4130 (July 2023)Sampling from Pre-Images to Learn Heuristic Functions for Classical Planning (Extended Abstract)., , , and . SOCS, page 308-310. AAAI Press, (2022)Best-First Width Search for Multi Agent Privacy-Preserving Planning., , , , and . ICAPS, page 163-171. AAAI Press, (2019)Searching for Plans with Carefully Designed Probes., and . ICAPS, AAAI, (2011)Classical Planning Algorithms on the Atari Video Games., , and . AAAI Workshop: Learning for General Competency in Video Games, volume WS-15-10 of AAAI Workshops, AAAI Press, (2015)Pacman Capture the Flag in AI Courses., and . IEEE Trans. Games, 11 (3): 296-299 (2019)