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Content-aware compression using saliency-driven image retargeting., , , , and . ICIP, page 1845-1849. IEEE, (2013)Real-Time Capture of Holistic Tangible Interactions., , , , , , , and . TEI, page 39:1-39:15. ACM, (2021)Towards an Accessible Interface for Story World Building., , , , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 42-48. AAAI Press, (2015)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Real-Time Scent Prediction and Release for Video Games., , , , , and . VRST, page 97:1-97:2. ACM, (2024)Facial Image Feature Analysis and its Specialization for Fréchet Distance and Neighborhoods., , , , , and . CoRR, (2024)VerA: Versatile Anonymization Fit for Clinical Facial Images., , , and . CoRR, (2023)Story Version Control and Graphical Visualization for Collaborative Story Authoring., , , and . CVMP, page 10:1-10:10. ACM, (2017)Augmented Reality Storytelling.. ETH Zurich, Zürich, Switzerland, (2016)base-search.net (ftethz:oai:www.research-collection.ethz.ch:20.500.11850/128034).Leveraging Efficient Planning and Lightweight Agent Definition: A Novel Path Towards Emergent Narrative., , , , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)