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A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil.

, , , , , , , , , , , и . AIED (Posters/Late Breaking Results/...), том 1831 из Communications in Computer and Information Science, стр. 788-796. Springer, (2023)

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An Agile Method for Developing OERs and Its Application in Serious Game Design., , , , и . HEFA, том 832 из Communications in Computer and Information Science, стр. 192-206. Springer, (2017)Quality Evaluation of Web-Based Educational Software: A Systematic Mapping., , , и . ICALT, стр. 250-252. IEEE Computer Society, (2015)EmAP-ML: A Protocol of Emotions and Behaviors Annotation for Machine Learning Labels., , , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 495-509. Springer, (2019)A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment., , , , , и . WWW (Companion Volume), стр. 911-916. ACM, (2016)A Context-Independent Ontological Linked Data Alignment Approach to Instance Matching., , , , и . Int. J. Semantic Web Inf. Syst., 18 (1): 1-29 (2022)Helping Teachers Help Their Students: A Human-AI Hybrid Approach., и . AIED (1), том 12163 из Lecture Notes in Computer Science, стр. 448-459. Springer, (2020)A survey of security in multi-agent systems., , , , , и . Expert Syst. Appl., 39 (5): 4835-4846 (2012)AIED Unplugged: Leapfrogging the Digital Divide to Reach the Underserved., , , , и . AIED (Posters/Late Breaking Results/...), том 1831 из Communications in Computer and Information Science, стр. 772-779. Springer, (2023)Gamiflow: Towards a Flow Theory-Based Gamification Framework for Learning Scenarios., , , , и . AIED (Posters/Late Breaking Results/...), том 1831 из Communications in Computer and Information Science, стр. 415-421. Springer, (2023)Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies., , , и . AIED, том 9112 из Lecture Notes in Computer Science, стр. 554-557. Springer, (2015)