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Regional undo/redo techniques for large interactive surfaces., , , and . CHI, page 2855-2864. ACM, (2012)IncreTable, bridging the gap between real and virtual worlds., , , , , , , and . SIGGRAPH New Tech Demos, page 19. ACM, (2008)More sketchy, more AR, more fun!, , and . SIGGRAPH Posters, page 34. ACM, (2005)Authoring of a mixed reality furniture assembly instructor., , , and . SIGGRAPH, ACM, (2003)Knitted RESi: A Highly Flexible, Force-Sensitive Knitted Textile Based on Resistive Yarns., , , , and . SIGGRAPH Emerging Technologies, page 21:1-21:2. ACM, (2020)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones., , and . Multimodal Technol. Interact., 6 (10): 94 (2022)A component-oriented approach for Mixed Reality applications. Developing Future Interactive Systems, IGI Publishing, (2004)Lessons Learned from the Design and Implementation of Distributed Post-WIMP User Interfaces, , , and . Distributed User Interfaces: Designing Interfaces for the Distributed Ecosystem, Springer, (2011)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experiences in Games, Springer, (2009)Coeno-Storyboard: An Augmented Surface for Storyboard Presentations, , , and . Mensch und Computer, page 4--7. (2005)