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Open Source, Open Vision: The MakerPro Network and the Broadening of Participation in Setting Taiwan's IT Vision Agenda., , и . Hum. Comput. Interact., 34 (5-6): 506-540 (2019)Persuasive Anxiety: Designing and Deploying Material and Formal Explorations of Personal Tracking Devices., , , и . Hum. Comput. Interact., 32 (5-6): 297-334 (2017)Touch style: creativity in tangible experience design., , и . Creativity & Cognition, стр. 281-290. ACM, (2013)Learning About Plant Intelligence from a Flying Plum Tree: Music Recommenders and Posthuman User Experiences., и . MindTrek, стр. 343-346. ACM, (2022)Boundary Troubles: Here, There, Design, Make, Research., , , , , и . CHI Extended Abstracts, стр. 1051-1056. ACM, (2016)Machinima production tools: a vernacular history of a creative medium., , , и . CHI, стр. 971-980. ACM, (2013)Wanting To Live Here: Design After Anthropocentric Functionalism., , и . CHI, стр. 293:1-293:24. ACM, (2021)Skeu the evolution: skeuomorphs, style, and the material of tangible interactions., , и . TEI, стр. 53-60. ACM, (2014)SKIN: designing aesthetic interactive surfaces., , и . TEI, стр. 85-92. ACM, (2010)Understanding affective interaction: Emotion, engagement, and internet videos., , и . ACII, стр. 1-8. IEEE Computer Society, (2009)