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Understanding affective interaction: Emotion, engagement, and internet videos.

, , and . ACII, page 1-8. IEEE Computer Society, (2009)

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Understanding affective interaction: Emotion, engagement, and internet videos., , and . ACII, page 1-8. IEEE Computer Society, (2009)Practice-centered e-science: a practice turn perspective on cyberinfrastructure design., , and . GROUP, page 293-302. ACM, (2010)Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface.. CHI Extended Abstracts, page 2493-2502. ACM, (2008)Machinima production tools: a vernacular history of a creative medium., , , and . CHI, page 971-980. ACM, (2013)Celerometer and idling reminder: persuasive technology for school bus eco-driving., , and . CHI Extended Abstracts, page 2085-2090. ACM, (2007)The rogue in the lovely black dress: intimacy in world of warcraft., , and . CHI, page 233-242. ACM, (2010)Human-centered e-science: A group-theoretic perspective on cyberinfrastructure design., , and . CTS, page 153-162. IEEE, (2010)Book review: Ken Hillis, Online a Lot of the Time: Ritual, Fetish, Sign, Durham, NC: Duke University Press, 2009, 328 pp. ISBN 9780822344483, $24.95 (pbk).. New Media Soc., 13 (6): 1025-1027 (2011)Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs., , , , , and . HICSS, page 1-10. IEEE Computer Society, (2009)Virtual fashion and avatar design: a survey of consumers and designers., , and . NordiCHI, page 599-602. ACM, (2010)