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Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots.

, , и . HCI (2), том 12182 из Lecture Notes in Computer Science, стр. 668-678. Springer, (2020)

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Software Engineering Students' Perceptions for a 3D Learning Environment Regarding Anxiety., , и . EDUCON, стр. 1074-1081. IEEE, (2022)Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots., , и . HCI (2), том 12182 из Lecture Notes in Computer Science, стр. 668-678. Springer, (2020)A Descriptive Model of Passive and Natural Passive Human-Computer Interaction., , и . HCI (1), том 13302 из Lecture Notes in Computer Science, стр. 104-116. Springer, (2022)Users' Opinions When Drawing with an Eye Tracker., , и . HCI (10), том 14020 из Lecture Notes in Computer Science, стр. 428-439. Springer, (2023)Eye-Tracking Based Automatic Summarization of Lecture Slides., , и . ICCA, стр. 1-7. IEEE, (2023)Maintaining Text Legibility Regarding Font Size Based on User Distance in Mobile Devices: Application Development and User Evaluation., , и . ISM, стр. 262-269. IEEE, (2023)Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design., , и . HCI (4), том 12765 из Lecture Notes in Computer Science, стр. 49-60. Springer, (2021)Screen Reading Regions in Social Media Comments: An Eye-Tracking Analysis of Visual Attention on Smartphones., , и . PCI, стр. 95-101. ACM, (2023)An Affect-Aware Game Adapting to Human Emotion., , и . HCI (47), том 14730 из Lecture Notes in Computer Science, стр. 307-322. Springer, (2024)