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Using Recurrent Neural Networks to Compare Movement Patterns in ADHD and Normally Developing Children Based on Acceleration Signals from the Wrist and Ankle.

, , , , and . Sensors, 19 (13): 2935 (2019)

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Using Recurrent Neural Networks to Compare Movement Patterns in ADHD and Normally Developing Children Based on Acceleration Signals from the Wrist and Ankle., , , , and . Sensors, 19 (13): 2935 (2019)Accessible Routes Integrating Data from Multiple Sources., , , , , , and . ISPRS Int. J. Geo Inf., 10 (1): 7 (2021)Artemisa: A Personal Driving Assistant for Fuel Saving., and . IEEE Trans. Mob. Comput., 15 (10): 2437-2451 (2016)Early Infrastructure of an Internet of Things in Spaces for Learning, , and . Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies, page 381--383. Washington, DC, USA, IEEE Computer Society, (2008)The Impact of Using Gamification on the Eco-driving Learning., and . ISAmI, volume 291 of Advances in Intelligent Systems and Computing, page 45-52. Springer, (2014)Recommending Ads from Trustworthy Relationships in Pervasive Environments., , , and . Mob. Inf. Syst., (2016)GAFU: A game to save fuel using social networks., and . ICCVE, page 151-157. IEEE, (2013)Early Infrastructure of an Internet of Things in Spaces for Learning., , and . ICALT, page 381-383. IEEE Computer Society, (2008)Pervasive Learning Activities for the LMS .LRN through Android Mobile Devices with NFC Support., , , , , and . ICALT, page 672-673. IEEE Computer Society, (2012)Evaluating the Effectiveness and Motivational Impact of Replacing a Human Instructor by Mobile Devices for Teaching Network Services Configuration to Telecommunication Engineering Students., , , and . ICALT, page 284-288. IEEE Computer Society, (2010)