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Rigging transfer., , , , and . Comput. Animat. Virtual Worlds, 21 (3-4): 375-386 (2010)Realtime Performance Animation Using Sparse 3D Motion Sensors., , and . MIG, volume 7660 of Lecture Notes in Computer Science, page 31-42. Springer, (2012)Interactive editing of performance-based facial animation., and . SIGGRAPH Asia Technical Briefs, page 61-64. ACM, (2019)Sequence alignment with the hilbert-schmidt independence criterion., , and . CVMP, page 7:1-7:8. ACM, (2018)SketchiMo: sketch-based motion editing for articulated characters., , , , , , , and . ACM Trans. Graph., 35 (4): 146:1-146:12 (2016)Creating an actor-specific facial rig from performance capture., , and . DigiPro, page 13-17. ACM, (2016)Optimal and interactive keyframe selection for motion capture., , , , and . SIGGRAPH Asia Technical Briefs, page 26:1-26:4. ACM, (2018)Weighted pose space editing for facial animation., , , , and . Vis. Comput., 28 (3): 319-327 (2012)Modular Primitives for High-Performance Differentiable Rendering., , , , , and . CoRR, (2020)Deformation-Based Animation of Snake Locomotion., and . ISVC (1), volume 5358 of Lecture Notes in Computer Science, page 646-657. Springer, (2008)