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Cartoon Animation Style Rendering of Water., , , and . ISVC (1), volume 5875 of Lecture Notes in Computer Science, page 67-78. Springer, (2009)Age-related gait motion transformation based on biomechanical observations., , , , , and . Comput. Animat. Virtual Worlds, (2017)Synthesizing Character Animation with Smoothly Decomposed Motion Layers., , , , , and . Comput. Graph. Forum, 39 (1): 595-606 (2020)SketchiMo: sketch-based motion editing for articulated characters., , , , , , , and . ACM Trans. Graph., 35 (4): 146:1-146:12 (2016)Data-driven bird simulation., , , and . SIGGRAPH Talks, page 63. ACM, (2011)FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances., , , , and . DigiPro, page 2:1-2:9. ACM, (2022)Characteristic facial retargeting., , , and . Comput. Animat. Virtual Worlds, 22 (2-3): 187-194 (2011)Interactive rigging., , , , , and . SIGGRAPH Posters, page 49:1. ACM, (2015)Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer., , , , , , , , , and 2 other author(s). SIGGRAPH Asia, page 16:1-16:9. ACM, (2022)Data-driven control of flapping flight., , , , , and . ACM Trans. Graph., 32 (5): 151:1-151:12 (2013)