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Другие публикации лиц с тем же именем

Cyclone Uppercut, a boxing game for an immersive environment., и . Advances in Computer Entertainment Technology, стр. 363-364. ACM, (2005)VR/AR Output Devices., , , , и . Virtual and Augmented Reality, (2022)Physical Space Performance Mapping for Lenticular Lenses in Multi-user VR Displays., , и . CGI, том 11542 из Lecture Notes in Computer Science, стр. 461-467. Springer, (2019)The CAVE: audio visual experience automatic virtual environment, , , , и . Commun. ACM, 35 (6): 64–72 (01.06.1992)A System Design to Create Mixed 360 Video and 3D Content for Virtual Field Trip., , , и . ISMAR Adjunct, стр. 198-201. IEEE, (2022)Workspace VR: A Social and Collaborative Telework Virtual Reality Application., и . CSCW Companion, стр. 381-383. ACM, (2023)Automated Testing of Virtual Reality Application Interfaces., , и . IPT/EGVE, стр. 107-114. Eurographics Association, (2003)From PID to swarms: A decade of advancements in drone control and path planning - A systematic review (2013-2023)., , и . Swarm Evol. Comput., (2024)Surround-screen projection-based virtual reality: the design and implementation of the CAVE., , и . SIGGRAPH, стр. 135-142. ACM, (1993)Design and Architecture of an Affordable Optical Routing - Multi-user VR System with Lenticular Lenses., , и . AVR (1), том 11613 из Lecture Notes in Computer Science, стр. 71-90. Springer, (2019)