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Experiences in the application of some models of technology acceptance: adaptation for the elderly people.

, , and . Interacción, page 11:1-11:5. ACM, (2021)

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UsiXML Extension for Awareness Support., , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 665-668. Springer, (2011)Using pervasive games as learning tools in educational contexts: a systematic review., , , and . Int. J. Learn. Technol., 13 (2): 93-114 (2018)Architecture for Monitoring Learning Processes Using Video Games., , , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 335-340. Springer, (2013)Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements., , , and . Sensors, 23 (23): 9513 (December 2023)Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences., , , , and . Univers. Access Inf. Soc., 20 (3): 545-554 (2021)GeoPGD: methodology for the design and development of geolocated pervasive games., , , , and . Univers. Access Inf. Soc., 20 (3): 465-477 (2021)PLAGER-VG: platform for managing educational multiplayer video games., , , , and . Multim. Tools Appl., 77 (2): 2115-2152 (2018)COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages., , , , , , , , , and 5 other author(s). SIIE, page 1-4. IEEE, (2021)Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido., , , , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 78-90. CEUR-WS.org, (2014)Design Methodology for Educational Games based on Interactive Screenplays., , , and . CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 90-101. CEUR-WS.org, (2015)