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Space-Time Blending for Heterogeneous Objects.

, , , and . Eurographics (Short Papers), page 45-48. Eurographics Association, (2020)

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Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement., , and . Eurographics (Posters), page 5-6. Eurographics Association, (2020)A Classification of Scripting Systems for Entertainment and Serious Computer Games.. VS-GAMES, page 47-54. IEEE Computer Society, (2011)Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning., and . CoG, page 1-4. IEEE, (2021)Educating technophile artists: experiences from a highly successful computer animation undergraduate programme., , and . SIGGRAPH ASIA Educators Program, ACM, (2009)The case for research in game engine architecture., , , and . Future Play, page 228-231. ACM, (2008)Differencing and Merging for 3D Animation Revision Control., , and . Eurographics (Posters), page 7-8. Eurographics Association, (2017)AnimDiff: Comparing 3D Animations for Revision Control., , and . Eurographics (Short Papers), page 29-32. Eurographics Association, (2017)D.A.V.E: A Prototype for Automatic Environment Decoration., and . Eurographics (Posters), page 27-28. Eurographics Association, (2019)Real-Time Fluids - Optimizing Grid-Based Methods., , and . SIGRAD, volume 120 of Linköping Electronic Conference Proceedings, page 120:015. Linköping University Electronic Press, (2015)No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education., and . Eurographics (Education Papers), page 33-40. Eurographics Association, (2010)