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Awareness, Control and Impact in Digital Wellbeing - Results from Explorative Self-experiments.

, , , and . INTERACT (3), volume 14144 of Lecture Notes in Computer Science, page 633-642. Springer, (2023)

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Achieving a User Friendly Error Message Design: Understanding the Mindset and Preferences of Turkish Software Developers., and . HCI (17), volume 9747 of Lecture Notes in Computer Science, page 377-385. Springer, (2016)Exploring Active and Critical Engagement in Human-Robot Interaction to Develop Programming Skills: A Pilot Study., , , , and . HCI (23), volume 14033 of Lecture Notes in Computer Science, page 340-354. Springer, (2023)Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game., , , and . HCI (17), volume 9747 of Lecture Notes in Computer Science, page 229-239. Springer, (2016)A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games., , and . Comput. Hum. Behav., 24 (6): 2520-2529 (2008)Kamu İnternet Sitelerinde Yer Alan Arama Alanlarının Kullanılabilirliğinin Belirlenmesi., , , and . UYMS, volume 1221 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)An Analysis of Web Content Accessibility of Municipality Websites for People with Disabilities in Norway: Web Accessibility of Norwegian Municipality Websites., , and . NordiCHI, page 65:1-65:12. ACM, (2022)WCAG 2.0 Web Accessibility test results., and . (March 2022)What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study., and . HCI (6), volume 14016 of Lecture Notes in Computer Science, page 522-532. Springer, (2023)Current Challenges and Barriers in Sustainable Web Design: A Qualitative Study., , , , , and . MuC, page 375-379. ACM, (2023)The Effect of Banner Location on Banner Recognition in a Turkish Government Website: An Eye Tracking Study., and . HCI (3), volume 9171 of Lecture Notes in Computer Science, page 65-72. Springer, (2015)