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Tangible interaction drawers for people with dementia: retrieving living experiences from past memories.

, , , , and . UbiComp Adjunct, page 157-160. ACM, (2016)

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Virtuelle Realität als Ergänzung des Laufbandtrainings zur Rehabilitation von Gangstörungen bei Patienten mit Schlaganfall und Multipler Sklerose, , , , , and . (2019)Immersive Robot-Assisted Virtual Reality Therapy for Neurologically-Caused Gait Impairments, , , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), (2018)Virtual Body Ownership Intensifies Emotional Responses to Virtual Stimuli, , , , and . Frontiers in Psychology - Cognitive Science, (2021)Increasing the effectiveness of human-computer interfaces for mental health interventions (Steigerung der Effektivität von Mensch-Computer-Schnittstellen für Interventionen im Bereich der psychischen Gesundheit). Würzburg University, Germany, (2022)base-search.net (ftunivwuerz:oai:opus.bibliothek.uni-wuerzburg.de:23012).Immersive virtual reality during gait rehabilitation increases walking speed and motivation: A usability evaluation with healthy participants and patients with multiple sclerosis and stroke, , , , , and . Journal of NeuroEngineering and Rehabilitation, (2021)Tangible interaction drawers for people with dementia: retrieving living experiences from past memories., , , , and . UbiComp Adjunct, page 157-160. ACM, (2016)Self-organizing knowledge management might improve the quality of person-centered dementia care: A qualitative study, , , and . International Journal of Medical Informatics, (2020)Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation, , , , , and . 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 500-509. (2019)Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions, , , , and . Adjunct Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 103-108. IEEE, ACM, IEEE, ACM, (October 2018)The Effect of Haptic Prediction Accuracy on Presence, and . Proceedings of the 25th IEEE Virtual Reality (VR) conference, page 73-80. (2018)