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Tangible interaction drawers for people with dementia: retrieving living experiences from past memories.

, , , , and . UbiComp Adjunct, page 157-160. ACM, (2016)

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Multimodale Interaktion: Intuitiv, robust, bevorzugt und altersgerecht?, , and . MuC, page 213-222. Oldenbourg Verlag, (2009)"It's okay, honey... shhh..." - The Media Equation and Computers-Are-Social-Actors-Hypothesis in Acute Care: "Ist ja gut, Schätzelein... shhh..." - Die Media Equation und Computers-Are-Social-Actors-Hypothese in der Akutmedizin., , , and . MuC, page 265-269. ACM, (2021)Entwicklung digitaler Bürgerbeteiligungsformate: Partizipativ und Effizient?, and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Designing a Digital Companion to Promote Physical Activity Among Sedentary Office Workers., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Exploring Design Criteria for Intuitive Use., , , , , , , and . MuC (Workshopband), page 73-75. Logos Verlag, (2009)Lost in Space? 3D-Interaction-Patterns für einfache und positive Nutzung von 3D Interfaces., , , , , , and . UP, page 53-66. Gesellschaft für Informatik e.V. Und German UPA e.V., (2018)Designing Universal and Intuitive Pictograms (UIPP) - A Detailed Process for More Suitable Visual Representations., , , and . Int. J. Hum. Comput. Stud., (2022)Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual Tourism., , and . CHI Extended Abstracts, page 309:1-309:7. ACM, (2023)Towards Supporting Caregivers to Monitor the Whereabouts of People with Dementia., , , and . NordiCHI, page 57. ACM, (2016)Form Follows Mental Models: Finding Instantiations of Image Schemas using a Design Research Approach., , and . Conference on Designing Interactive Systems, page 586-598. ACM, (2022)