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Facial Cartography: Interactive Scan Correspondence.

, , , , , , , and . Symposium on Computer Animation, page 205-214. Eurographics Association, (2011)

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Facial Cartography: Interactive Scan Correspondence., , , , , , , and . Symposium on Computer Animation, page 205-214. Eurographics Association, (2011)Delta mush: smoothing deformations while preserving detail., , and . SIGGRAPH Talks, page 28:1. ACM, (2014)Facial cartography: interactive high-resolution scan correspondence., , , , , , , and . SIGGRAPH Talks, page 8. ACM, (2011)Delta Mush: smoothing deformations while preserving detail., , , and . DigiPro, page 7-11. ACM, (2014)Emergence of Large-Scale Cell Morphology and Movement from Local Actin Filament Growth Dynamics, , , , , , , and . PLoS Biol, 5 (9): e233 (August 2007)State of animation tools in the industry., , , , , , , and . SIGGRAPH Panels, page 6:1. ACM, (2014)2D and 3D facial correspondences via photometric alignment., , , , , and . SIGGRAPH Talks, ACM, (2009)Emotion challenge: building a new photoreal facial performance pipeline for games., , , , , , , , , and 1 other author(s). DigiPro, page 8:1-8:2. ACM, (2017)Semantically-aware blendshape rigs from facial performance measurements., , , , , , and . SIGGRAPH Asia Technical Briefs, page 3. ACM, (2016)Decomposing non-rigid cell motion via kinematic skeletonization., and . SIGGRAPH Posters, page 72. ACM, (2007)