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A metric for entertainment of boardgames: its implication for evolution of chess variants., , and . IWEC, volume 240 of IFIP Conference Proceedings, page 65-72. Kluwer, (2002)Addictive Games: Case Study on Multi-Armed Bandit Game., , , and . Inf., 12 (12): 521 (2021)Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform., , and . Inf., 14 (2): 110 (February 2023)H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97., and . J. Int. Comput. Games Assoc., 20 (4): 249-252 (1997)Heuristic Theories on Game-Tree Search.. J. Int. Comput. Games Assoc., 17 (4): 220 (1994)Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs., , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 299-310. Springer, (2019)Identifying Critical Positions Based on Conspiracy Numbers., , , , and . ICAART (Revised Selected Papers), volume 9494 of Lecture Notes in Computer Science, page 100-127. Springer, (2015)Further Investigations of 3-Member Simple Majority Voting for Chess., , , and . Computers and Games, volume 8427 of Lecture Notes in Computer Science, page 199-207. Springer, (2013)Solving Kriegspiel-Like Problems: Examining Efficient Search Methods., and . Computers and Games, volume 2063 of Lecture Notes in Computer Science, page 55-73. Springer, (2000)A game informatical analysis of RoShamBo., , and . TAAI, page 116-123. IEEE, (2016)