Author of the publication

Internet Gaming Disorder: the interplay between physical activity and user-avatar relationship.

, , , , and . Behav. Inf. Technol., 37 (6): 558-574 (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results., , , , and . SeGAH, page 1-4. IEEE, (2022)Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents., , , , , , , , , and . Cyberpsychology Behav. Soc. Netw., 16 (5): 340-348 (2013)A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis., , and . Cyberpsychology Behav. Soc. Netw., 14 (3): 141-149 (2011)Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample., , , , , , , and . Cyberpsychology Behav. Soc. Netw., 17 (12): 749-754 (2014)A Qualitative Analysis of Online Gaming: Social Interaction, Community, and Game Design., and . Int. J. Cyber Behav. Psychol. Learn., 4 (2): 41-57 (2014)Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test., , , and . Comput. Hum. Behav., (2016)Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample., , and . Comput. Hum. Behav., (2016)The impact of daily emotional demands, job resources and emotional effort on intensive internet use during and after work., and . Comput. Hum. Behav., (2017)A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students., , , and . Comput. Hum. Behav., (2022)Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder., , , , and . Comput. Hum. Behav., (2024)