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The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience.

, , , and . CHI PLAY, page 607-612. ACM, (2015)

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Presenting Movement in a Computer-Based Dance Tutor., , , and . Int. J. Hum. Comput. Interaction, 15 (3): 433-452 (2003)Using Learners' Self-Explanations of Subgoals to Guide Initial Problem Solving in App Inventor., and . ICER, page 21-29. ACM, (2017)Productive Failure and Subgoal Scaffolding in Novel Domains., and . HCI (32), volume 11597 of Lecture Notes in Computer Science, page 282-300. Springer, (2019)Subgoal Labeled Worked Examples Improve K-12 Teacher Performance in Computer Programming Training., , and . CogSci, cognitivesciencesociety.org, (2013)The effectiveness of intelligent tutoring on training in a video game., , , , , , and . IGIC, page 267-274. IEEE, (2013)Evaluating Animation in the Periphery as a Mechanism for Maintaining Awarness., , and . INTERACT, page 148-156. IOS Press, (2001)Text and Graphics in Instructional Design., and . ICCAL, volume 602 of Lecture Notes in Computer Science, page 74-86. Springer, (1992)Mixing In-Class and Online Learning: Content Meta-Analysis of Outcomes for Hybrid, Blended, and Flipped Courses., , and . CSCL, International Society of the Learning Sciences, (2015)Training Learners to Self-Explain: Designing Instructions and Examples to Improve Problem Solving., , , and . ICLS, International Society of the Learning Sciences, (2016)Learning to categorize word problems: effects of practice schedules., and . ICLS, page 322-323. International Society of the Learning Sciences / ACM DL, (2010)