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Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance.

, , , , and . Virtual Real., 28 (2): 78 (June 2024)

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Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance., , , , and . Virtual Real., 28 (2): 78 (June 2024)Stanislavky's System as a Game Design Method: A Case Study., , and . DiGRA Conference, Digital Games Research Association, (2013)Learning Objects Definition and Use in <e-aula>., , and . EDUTECH, volume 151 of IFIP, page 177-186. Kluwer/Springer, (2004)Adopting an immersive virtual reality system to enhance Pre-service teachers' communicative competence., , , and . ICALT, page 317-321. IEEE, (2022)A game engine to learn computer science languages., , , and . FIE, page 1-8. IEEE Computer Society, (2014)Serious games: A journey from research to application., , , , and . FIE, page 1-4. IEEE Computer Society, (2014)Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings., , , , and . ICALT, page 85-87. IEEE, (2022)Learning Analytics and Educational Games: Lessons Learned from Practical Experience., , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 16-28. Springer, (2013)Computer Entertainment Technologies for the Visually Impaired: An Overview., , , and . Int. J. Interact. Multim. Artif. Intell., 7 (4): 53 (2022)Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice., , , and . ICALT, page 349-353. IEEE, (2019)