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A First Step Towards the Web Engineering Body of Knowledge., , , и . ICWE, том 3579 из Lecture Notes in Computer Science, стр. 585-587. Springer, (2005)Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned., , , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 287-296. Springer, (2018)Applying standards to systematize learning analytics in serious games., , , , , и . Comput. Stand. Interfaces, (2017)Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury., , , , , , , , , и . J. Biomed. Informatics, (2017)Integrating Adaptive Games in Student-Centered Virtual Learning Environments., , , и . Int. J. Distance Educ. Technol., 8 (3): 1-15 (2010)Systematizing game learning analytics for serious games., , , , и . EDUCON, стр. 1111-1118. IEEE, (2017)Learning analytics for location-based serious games., , , , и . EDUCON, стр. 1192-1200. IEEE, (2018)Tools and approaches for simplifying serious games development in educational settings., , , и . EDUCON, стр. 1188-1197. IEEE, (2016)A Document-Oriented Paradigm for the Construction of Content-Intensive Applications., , и . Comput. J., 49 (5): 562-584 (2006)The <E-Game> Project: Facilitating the Development of Educational Adventure Games., , и . CELDA, стр. 353-358. IADIS, (2005)