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The quest for a better tailoring of gameful design: An analysis of player type preferences., , , , , и . Interacción, стр. 1:1-1:8. ACM, (2019)FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , и . GALA, том 9599 из Lecture Notes in Computer Science, стр. 530-539. Springer, (2015)Collaborative group membership and access control for JXTA., и . COMSWARE, стр. 159-166. IEEE, (2008)A Study on Practices against Malware in Free Software Projects., , и . AINA Workshops, стр. 1070-1075. IEEE Computer Society, (2013)An Anonymity Layer for JXTA Services., и . AINA Workshops, стр. 102-107. IEEE Computer Society, (2011)JXTA-Overlay P2P Platform and Its Application for Robot Control., , , , , и . NBiS, стр. 133-138. IEEE Computer Society, (2010)Narrative alchemy: Co-creating a game-based extensive reading framework for adult language learners., и . Entertain. Comput., (2025)Effect of personalized gameful design on student engagement., , , и . EDUCON, стр. 1925-1933. IEEE, (2018)VoIP: making secure calls and maintaining high call quality., , , , и . MoMM, стр. 56-62. ACM, (2010)A Literature Review of Gamification Design Frameworks, , , и . 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), стр. 1-8. (сентября 2015)