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Methodology for Dynamic Power Verification of Contactless Smartcards.

, , and . PATMOS, volume 4148 of Lecture Notes in Computer Science, page 280-291. Springer, (2006)

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Signoff power methodology for contactless smartcards., , and . ISLPED, page 407-410. ACM, (2007)Towards Modeling the Psychophysiology of Learning Interactions: The Effect of Agency on Arousal in Dyads Learning Physics with a Serious Computer Game., , , and . TECH-EDU, volume 1384 of Communications in Computer and Information Science, page 421-431. Springer, (2020)Predicting Subjective Enjoyment of Aspects of a Videogame from Psychophysiological Measures of Arousal and Valence., , , , and . ITS, volume 11528 of Lecture Notes in Computer Science, page 174-179. Springer, (2019)The Effect of Agency on Cognitive Load in Dyads Learning Physics with a Serious Computer Game., , , and . TECH-EDU, volume 1384 of Communications in Computer and Information Science, page 408-420. Springer, (2020)Event-Related Brain Potentials from Pictures Relevant to Disaster Education., , , and . BFAL, volume 10512 of Lecture Notes in Computer Science, page 144-158. Springer, (2017)Towards a cognitive model of feature model comprehension: an exploratory study using eye-tracking., , , and . SPLC (A), page 21-31. ACM, (2022)Methodology for Dynamic Power Verification of Contactless Smartcards., , and . PATMOS, volume 4148 of Lecture Notes in Computer Science, page 280-291. Springer, (2006)Good Vibrations: Tuning a Systems Dynamics Model of Affect and Cognition in Learning to the Appropriate Frequency Bands of Fine-Grained Temporal Sequences of Data: Frequency Bands of Affect and Cognition., , , and . DSAI, page 194-202. ACM, (2020)Agency Affects Learning Outcomes with a Serious Game., , , , and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 267-278. Springer, (2020)On Capturing Older Adults' Smartphone Keyboard Interaction as a Means for Behavioral Change Under Emotional Stimuli Within i-PROGNOSIS Framework., , , , , , and . HCI (7), volume 10277 of Lecture Notes in Computer Science, page 346-356. Springer, (2017)