Author of the publication

Quantification of Users' Visual Attention During Everyday Mobile Device Interactions.

, , and . CHI, page 1-14. ACM, (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Combining gaze with manual interaction to extend physical reach., , and . PETMEI@Ubicomp, page 33-36. ACM, (2011)A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays., , , , and . CHI, page 530:1-530:14. ACM, (2021)Impact of Privacy Protection Methods of Lifelogs on Remembered Memories., , , , , , and . CHI, page 508:1-508:10. ACM, (2023)EyeContext: recognition of high-level contextual cues from human visual behaviour., , and . CHI, page 305-308. ACM, (2013)Test-Time Adaptation for 3D Human Pose Estimation., , , and . GCPR, volume 8753 of Lecture Notes in Computer Science, page 253-264. Springer, (2014)A Multimodal Corpus of Expert Gaze and Behavior during Phonetic Segmentation Tasks., , , , and . LREC, European Language Resources Association (ELRA), (2018)Eye movement analysis for activity recognition., , , and . UbiComp, page 41-50. ACM, (2009)Interpreting Attention Models with Human Visual Attention in Machine Reading Comprehension., , , , and . CoNLL, page 12-25. Association for Computational Linguistics, (2020)Exploring Natural Language Processing Methods for Interactive Behaviour Modelling., , , , , and . INTERACT (3), volume 14144 of Lecture Notes in Computer Science, page 3-26. Springer, (2023)ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep Learning., , , and . OZCHI, page 58-66. ACM, (2022)